
Princess Connect! Re:Dive is a Japanese mobile game by Cygames. The story takes place after the events of the original game. Begin your adventure in the village of Landsol in the continent of Astraea!
Princess Connect Tier list
Priconne Tier List
SS Tier
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Summer Saren

Role: Support
[ Strengths ]
• Recovers Entire TP at the Start of Battle
• High Defence
• Supports both Magic and Physical Attackers
[ Weaknesses ]
• TP Recovery is Only Once
• Weak Offensive
• Buffs Themselves are Average
• Classified as a Support but has a Physical Attack Buff with her EX Skill
Neneka

Role: Magical Attacker
Labyrista

Role: Physical Support / Attacker
[ Strengths ]
• Have a constant Physical Attack and Critical Rate Buff to All Allies.
• Have Physical Defense Down Debuff.
• UB Greatly increase to her Physical Attack and Critical Rate.
• Her skills are stronger when she’s in Privilege Mode after using UB.
• UB also create Field Effect that Increase Physical Critical Damage to All Allies.
[ Weaknesses ]
• Aggressive Support that focused on Increase allies Firepower, Have no HP/TP Recovery skill for allies.
• She lose all of her TP after usingInitialize.
Christina

Role: Physical Attacker
Muimi

Role: Physical Attacker
Princess Kokkoro

Role: Support
[ Strengths ]
• High Frenquence TP Recovery and Attack Buff
• Have All-Allies Healing Skill and UB
• UB have a lot of supportive effect like HP Regen and Def debuff on enemies
• Can be used on both Physical and Magic Team
[ Weaknesses ]
• First UB take some time to be actived
• Instant Heal amount from skill is low
New year Kyaru

Role: Magical Attacker
[ Strengths ]
• UB increase self Magic Attack based on Damage dealt with UB
• Can Increase her Magic Attack up exponentially everytime you can stack her UB buff within 18 seconds, Resulted into Extremely High Magic Attack Buff and Damage Output.
• Have a Barrier Skill that stronger based on her Magic Attack.
[ Weaknesses ]
• Damage Output decrease significally if you can’t ramp up her Magic Attack via spamming UB.
• Really Difficult to use overall since She required the correct Rank, ★, Support Members and Target to be used, Otherwise she won’t do as much Damage.
Saren

Role: Support/Physical attacker
[ Strengths ]
• Have high HP.
• Have skill that refill closest ally’s TP.
• UB are AoE Damage and Damage scaled up with amount of missing HP.
[ Weaknesses ]
• Low damage against Single Target and there are other Characters who are better than her on Single Target.
Rei

Role: physical attacker
[ Strengths ]•
Specialises in Physical Attacks.
• High Attack Power Against Single Target.
• Has Valuable Counter Skill.
• High Durability for a Frontline Attacker.
[ Weaknesses ]
• Counter Skills Take Time.
Yukari

Role: Support
[ Strengths ]
• Support Skills that can Recover both HP and TP.
• UB Creates Barrier that Defends Against Magic.
• Good Against Magic Opponents.
[ Weaknesses ]
• UB isn’t great in Normal Quests.
SS Tier
Princess Yui

Role: Magical attacker
[ Strengths ]
• Very High Magic Attack.
• Able to use her UB frequently with her TP Recovery Skill.
• Attack Buff with a Permanent Effect to Magic Allies.
• AoE Magic Attacker that excel in long term fight.
[ Weaknesses ]
• Low Defense and HP
• Buff Effect is modest for each individual cast.
• Need time to ramp damage up.
Kasumi

Role: Magic support / disruptor
[ Strengths ]
• Has a Binding and Confusion.
• Reduces the Enemies TP Gain Rate, Action Speed and Magic Defense via UB.
• Fairly Strong Endurance (for a support).
[ Weaknesses ]
• Low Magic Attack.
Hatsune

Role: magical attacker
[ Strengths ]•
Focused on attacking highest physical attack target
• Can Stun target with skill
• Have high magic attack
• Strong against physical attack based team
• Being Backline make her rarely got focused
[ Weaknesses ]
• Low Durability
• Need tank unit to protect her in the front
• Bad against magic attack based team since she barely do any damage to them
Maho
Role: Support
[ Strengths ]
• Union Burst gives magic attack buff, physical defense buff and TP recovery
• Casts blind on enemies
• Stable recovery skills
• A good support character
[ Weaknesses ]
• Doesn’t do a lot of damage
Akino

Role: physical attacker/tank
[ Strengths ]
• Have high HP for stardard Physical Attacker
• Can increase Physical Attack via own skill
• UB Inflict decent Damage for single target
• Have skill that can Counter enemies when hit during Counter Stance
• Can sustained allies with HP Regenerate Field skill
[ Weaknesses ]
• Have low Defense stat compared to the actual Tank
• During Counter Stance, Akino can’t take any action at all (Beside UB if you Manual it)
• HP Regenerate Field have a short duration and amount of HP recovered are negligible
Anne

Role: magical attacker / support
Luna

Role: magical attacker / support
[ Strengths ]
• Can recovery TP to one ally with some cost of that ally HP
• Stack up “Freinds” stack increase her damage output for skill and UB
[ Weaknesses ]
• She hurt an ally that gain TP from her skill, can eventually kill them on crit
• Reliant on “Freinds” stack to deal good damage on her own
Valentine Shizuru

Role: Support
[ Strengths ]
• Increase allies Physical Attack, Crit Rate and TP Gain Rate via UB’s deployed Field.
• Shizuru’s skill effect are enchanced while UB’s deployed Field are active.
• Can recover both HP and TP within single skill.
• Can reduce enemy’s Physical Defense.
[ Weaknesses ]
• Required to UB first before she can fully supporting allies.
• Physical Defense Down and Healing’s Effect are low before deployed the Field.
New Year Yui

Role: support
[ Strengths ]
• UB gives HP Recovery Over Time + A Barrier that nullified all damage for all allies.
• Magic Attack Buff to allies.
[ Weaknesses ]
• Her own damage decreases after using UB.
• She has no offensive skills so it’s hard to do damage with her.
New Year Kokkoro

Role: support/tank
[ Strengths ]
• A fairly good tank who can withstand hits
• Physical Critical Damage Buff is useful
• Supports with taunts and HP Recovery over time
[ Weaknesses ]
• Weak against Stuns
• Taunt have some delay before active
Tamaki
Yui

Role: support
[ Strengths ]
• Great HP Recovery to All Allies
• High Magic Attack
[ Weaknesses ]
• Low Durability
• Required at least Rank 7 to be used as Healer.
Hiyori

Role: physical attacker
[ Strengths ]
• Specialises in Physical Attacks.
• Have Self Buff and is an Excellent Attacker.
[ Weaknesses ]
• Requires a Support to Help with her Durability.
Rima

Role: tank
S tier
Frontline PvP (Offense) PvP (Offense) PvP (Defense) PvP (Defense) Overall PvP Clan Battle Clan Battle Non-CB PvE Non-CB PvE Overall Comments Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene PvP Clan Battle Non-CB PvE Hiyori (6*) 5 5 5 5 5 100% 5 5 4.5 5 5 98% 99% 5 5 5 5 5 100% 5 5 5 5 5 100% 100% Deals extremely high single-target and AoE damage with her UB. Oneshots most DPS units that get close enough and will kill tanks and supports alike if left alone. Deals very high single-target and AoE damage. Doesn’t provide any team utility which may limit her usefulness in some fights. Deals very high single-target and AoE damage, while being bulkier than most DPS units thanks to the extra stats from being 6*. Kokkoro (New Year) 5 5 5 5 5 100% 4.5 4.5 4.5 5 5 94% 98% 4 4 4 4 4 80% 5 4 5 4 4 88% 89% An excellent pairing with physical units thanks to her critical damage buff. Also strong in other situations thanks to her party buffs/heals and taunt. Useful in a variety of encounters thanks to her buffs, heals and taunts. A good offensive tank choice, who can also keep damage off your more fragile units with her taunt and heal the team with her UB. Will need external heals to survive high damage fights. Pecorine (Princess) 4 5 4.5 4 4 86% 4 4.5 5 5 5 94% 89% 4 3.5 3.5 3 3 68% 5 5 5 5 5 100% 84% Deals extremely high damage for a tank, while also being very durable. A little less useful offensively due to her lack of utility compared to other tanks. Deals damage higher than most DPS units, while having the stats of a tank. One of the strongest tanks for high-damage fights. Deals higher damage than most DPS units, while having the stats and self-sustain of a tank. The default tank, unless extra utility (taunts, AoE healing) is needed. Christina (Unique Equip) 3 5 5 3 4 80% 0 0 0 2 0 8% 56% 5 5 5 5 5 100% 5 5 5 5 5 100% 84% Can be used to burst down tanks with her frequent, high-damage UBs. Too squishy to be used defensively. Deals very high personal damage while also maintaining defense debuffs stronger than almost any other character. Has extremely high personal damage while also maintaining defense debuffs stronger than almost any other character. Djeeta (Unique Equip) 2 3 3 1 2 44% 0 0 0 1 0 4% 31% 5 5 5 5 5 100% 5 5 5 5 5 100% 74% Is a powerful offensive support thanks to her AoE TP generation, also deals high single target damage making her useful in a variety of compositions. Deals strong physical DPS and also charges everyone’s TP, significantly increasing the party’s overall DPS. Deals strong physical DPS and also charges everyone’s TP, significantly increasing the party’s overall DPS. Her TP charges also help your support units get their UBs up at the right time. Hiyori (New-Year) (Unique Equip) 4 4 3 1 4 64% 0 0 0 1 0 4% 44% 5 4 5 5 5 96% 4.5 3.5 4 4 4 80% 73% Very useful when paired with Hiyori (6*) thanks to her strong buffs and positioning. Deals strong physical DPS, while also buffing other DPS characters by a large amount and maintaining a small physical defence debuff on the boss. Deals very high physical DPS, while also buffing other DPS characters by a large amount. Rei (6*) 1 2 2 1 1 28% 1 0 0 1 0 8% 21% 5 5 5 5 5 100% 5 5 5 5 5 100% 71% Great for bursting down tanks when combined with other single-target DPS units. Is able to shrug off most AoE cleave thanks to her extra bulk. One of the strongest available defense debuffers, while also dealing higher damage that most other damage dealers. Deals strong physical DPS while debuffing enemy defense massively. Also very durable thanks to the extra stats from being 6* and her very high life-leech. Makoto (Unique Equip) 0.5 3 1 1 1 26% 0 0 0 1 0 4% 19% 5 5 5 5 5 100% 5 5 5 5 5 100% 70% Best used to debuff an enemy DPS that’s paired with a Rima so she can be quickly killed by ally AoE damage. Doesn’t contribute enough to be used otherwise. An excellent physical defense debuffer, also deals moderate personal DPS. Has been superseded by Makoto (Summer) or Rei (6*) in some fights. Debuffs large amounts of physical defense, allowing the rest of your party to deal much higher damage. Also has strong personal DPS. Muimi 2 2 2 2 2 40% 0 0 0 1 0 4% 28% 4 4 4 5 4 84% 5 5 5 5 5 100% 67% Deals high single target and AoE damage, but struggles against extremely bulky units that she can’t kill before her UB stance expires. Is also very vulnerable to getting killed with AoE damage. Very high physical DPS. Can sustain through damage with lifesteal in position 1 if incoming damage is low. The premier physical AoE damage dealer. Can carry your team’s DPS through almost any fight with enough support. Tamaki (6*) 5 3.5 4.5 3 4.5 82% 3 2.5 3 2.5 3 56% 73% 3 3 3 3 3 60% 3 3 2 3 2 52% 63% Is able to oneshot most clerics and mages with her UB, however struggles to get through tanks unassissted and lacks the durability needed for use on defense. Deals excellent damage and debuffs physical defense massively, but only against magic-damage bosses which are rare. Performs poorly against physical-damage bosses. Great at sniping troublesome magic-damage backline enemies or against bosses that deal magic damage. Pecorine (6*) 3 2.5 3 5 4 70% 5 5 5 5 5 100% 80% 0 0 1 1 1 12% 5 5 5 4 4.5 94% 58% Extremely bulky, with damage high enough to solo most teams if there isn’t an enemy healer present. One of the strongest tanks in the mode. Not used. Extremely durable however doesn’t provide any team utilty, unlike some other tanks. Does have high personal damage, but nothing comparable to a true DPS unit. Makoto (Summer) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 5 5 5 5 4.5 98% 4 5 4 4 4 84% 58% Not used. Deals excellent personal DPS while also debuffing physical defense almost as much as normal Makoto. Great in boss fights where the boss is the only target, but useless otherwise. Rima (6*) 5 5 5 5 5 100% 5 5 5 5 5 100% 100% 1 2 1 1 1 24% 2 3 2 2 2 44% 58% Extremely bulky, and also provides important utility in knockbacks, stuns and physical damage barriers. One of the strongest tanks in the mode. Can be used to manipulate some boss mechanics. Can help prevent some damage and status effects with her physical barriers, but has little impact other than that. Lacks self-sustain so will have issues surviving if the fight goes long. Eriko (Unique Equip) 0.5 3 1 0 2 26% 0 0 0 0 0 0% 17% 3 3.5 3 4 4 70% 3 4 4 4 4 76% 52% Not used. Deals very high physical DPS, but is generally outclassed by other options. Currently one of the strongest single-target physical DPS units in the mode. Kuuka (Unique Equip) 3 3 2.5 3 2 54% 3.5 3 3 3 3 62% 57% 1 2 2 1 1 28% 4 5 5 1 4 76% 51% Strong self-sustain and high uptime taunt give her some usage in Offense and Defense, however struggles to stay alive against modern DPS units without heavy support. Not used. Very durable and can keep damage off your DPS units with her taunt. Christina (Christmas) 1 2.5 1 1 1 26% 0 0 0 0 0 0% 17% 4.5 3 3 3 3,5 68% 3 2 2 4 3 56% 46% Not used. Deals very high physical DPS, while also buffing other DPS characters by a large amount. Deals very high physical DPS, while also buffing other DPS characters by a large amount. Ninon (Ouedo) (Unique Equip) 0 0 0 0 0% 0 0 0 0 0% 0% 4 4.5 5 3.5 85% 3 3.5 2 1 48% 44% Not used. Deals very high personal damage while also debuffing enemy physical defense by a moderate amount. Deals very high personal damage while also debuffing enemy physical defense by a moderate amount. Ruka (Unique Equip) 1 2 1 2 2 32% 3 3.5 2.5 2 3 56% 40% 2 3 2 1 1 36% 4 3 3 2 3 60% 44% Generally used as an offensive tank against teams that can be crippled by her knockback, combined with other AoE damage/Knockbacks. A strong choice in fights where tanks are needed thanks to her strong physical defence debuffs. Also has taunt and can knockback to interrupt some attacks, however these are rarely relevant. Increases your team’s damage with her phyical defense debuffs, while also keeping damage off your DPS with her taunt. Can struggle with staying alive if you’re not using a healer. Kuuka (Ouedo) (Unique Equip) 1 2.5 1.5 1 1 28% 3 3.5 3.5 4 4 72% 43% 2 3 1.5 1 38% 3 4 3 1 2 52% 43% Useful as a secondary tank that is resistant to being chain-stunned by Hatsune (6*), but too squishy to act as a primary tank. The best true tank for magic teams, however they generally just use Kokkoro (6*) or have a DPS unit ‘tank’ instead. Increases your magic damage dealer’s DPS with her debuff, and is fairly durable especially if she can get her first UB off. Lacks taunt or other support, and can have issues surviving very high damage fights. Illya (Christmas) 1 1 1 0 1 16% 0 0 0 0 0 0% 11% 4 3.5 4 4 4 78% 2 1 1 2 2 32% 41% Not used. Deals very high magic damage, especially in fights where she can balance incoming damage and healing to stay at low HP and spam her UB to fully exploit her enmity mechanics. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Also difficult to use due to her squishiness and position. Rei (New-Year) (Unique Equip) 3 4 3 3 4 68% 4 3.5 4 5 4 82% 73% 0 1 1 1 1 16% 1 1 1 2 2 28% 40% Spams AoE stuns and has the best taunt in the game, while being very durable against magic damage. Lacks self sustain and physical bulk so is best used offensively where you can limit incoming damage. Not used. Has high taunt uptime but struggles with staying alive. Generally worse than other tank options. Jun (Unique Equip) 1 2 1 2 1 28% 0 1 1 2 1 20% 25% 2 3.5 1.5 1 1 36% 4 5 3 2 3 68% 40% Quite squishy for a tank, rarely used both offensively and defensively A strong choice in fights where a tank is required thanks to her physical defence debuff. Can also keep a DPS unit topped up with her heal. Increases your team’s damage with her phyical defense debuff, while also keeping your DPS healed up. Is able to tank almost anything unassisted. Tamaki (Summer) (Unique Equip) 0 2 1 0 0 12% 0 0 0 0 0 0% 8% 3 3 3 4 3 64% 3 1 1.5 2.5 2 40% 37% Not used. Deals very high physical DPS and drains boss TP/Physical Attack. Deals good damage and is especially useful against bosses due to her TP drain, but is weaker against multiple enemies due to her UB’s random targetting. Misogi (Halloween) 3 3 3 4 3 64% 1 2 2 4 2 44% 57% 0 1 0.5 1 1 14% 2 3 1 1 1 32% 35% Deals extreme AoE damage, her UB can oneshot squishy units with no range restrictions, allowing for greater flexibility in teambuilding compared to Kaori (Summer). Not used. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Kaori (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 3 2.5 3 4 3 62% 2 1 2 4 2 44% 34% Not used. Very high physical DPS. Can sustain through damage with lifesteal in position 1 if incoming damage is low. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Tomo (Unique Equip) 0 0 1 0 0 4% 0 0 0 0 0 0% 3% 3 2 3 4 2 56% 3 3 2 2 2 48% 34% Not used. Powerful physical DPS, however is generally restricted to use on Multi-Target encounters due to other damage dealers dealing better damage to single targets. Deals very strong AoE and single target DPS, but is largely overshadowed by Muimi for this role. Miyako (Unique Equip) 1 3 1 2 2 36% 4 4.5 4 2.5 3 72% 48% 0 0 0 0 0 0% 3 4 3 2 3 60% 33% A strong physical tank but melts to magic, which somewhat restricts her usability. Struggles to stay alive against modern DPS units. Not used. Extremely durable, especially against physical damage however doesn’t provide any team utilty, unlike some other tanks. Tsumugi (Unique Equip) 4 4 4 4 4 80% 3 3.5 4 4 4 74% 78% 0 0 0 0 0 0% 0 1 0 1 1 12% 32% Useful for pulling backline threats into range for your AoE skills to kill them. Also deals enough damage to kill squishy units if they don’t have a healer while being very bulky herself. Not used. Not used. Rin (Deremas) 3 3 3 2 3 56% 4 4 4 3.5 4 78% 63% 0 0 0 1 0 4% 1 1 2 1 2 28% 32% An unblockable AoE stun and taunt combined with high durability make her a strong utility tank in a range of situations. Not used. Fairly durable and has a taunt, but doesn’t provide any other utility so is generally worse than other tanks. Ayane (Christmas) (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 3 3 3 4 3 64% 1 1 1 2 2 28% 31% Not used. Deals the highest DPS in the game on paper, and can interrupt boss attacks with her frequent knockbacks. Is hard to use and requires significant investment due to her large self-damage. Deals extreme DPS but struggles to stay if she’s taking damage from the enemies. Eriko (Valentines) (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 4 3 3 2.5 3 62% 2 1 1 1 1 24% 29% Not used. Deals very strong damage if she can be kept at low HP to leverage her enmity mechanics, but peforms poorly otherwise. Not used. Kaya 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 3 2 2 3 2 48% 3 1 1 1 1 28% 25% Not used. Deals high damage at the start of the fight, but drops off heavily afterwards. Sometimes strong in situations where you’re able to kill a boss and get approximately 30 seconds extra time, or if you have a small amount of overflow time. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Kurumi (Unique Equip) 1 3 2 2.5 2 42% 2 3.5 2.5 3 3 56% 47% 0 0 0 0 0 0% 0 1 0 1 0 8% 20% Can be used both offensively and defensively to keep your DPS units alive through AoE attacks. Is also bulky enough to act as a tank in some matchups. Not used. Can keep squishy units alive through hits that would otherwise oneshot them, but doesn’t do anything other than that. Generally worse than running a unit with heals. Nozomi (Unique Equip) 1 0 1 1 0 12% 1 0 0 1 0 8% 11% 0 0 0 0 0 0% 4 4 3 1 2 56% 18% Not used. Not used. Keeps your units healed up from moderate incoming damage, and can also taunt to keep damage off them. Can’t heal through high damage fights and has less reliable taunt uptime since it’s tied to her UB. Kurumi (Christmas) (Unique Equip) 1 3 1 1 1 28% 1 3 2.5 2 3 46% 34% 0 0 0 0 0 0% 0 1 0 1 0 8% 15% Massively buffs Physical defense for front/midline and some backliners, making her very useful against physical AoE units like Rino Not used. Not used. Shizuru (Unique Equip) 1 0 0 1 0 8% 0 0 0 0 0 0% 5% 0 0 0 0 0 0% 2 2 2 0 2 32% 10% Sometimes useful as a physical off-tank/support or in stall teams. Not used. Can keep your units topped up with her heal, and reduce the physical damage they take afterwards. Generally struggles to heal through AoE damage as her heal is only single target. Chloe 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 1 0 1 0 1 12% 0 1 0 1 1 12% 8% Not used. Deals weak damage and debuffs large amounts of physical defense, but takes at least half the fight to ramp up and performs poorly before then. Not used. Chieru 0 0 0 0 0% 0 0 0 0 0% 0% 0 0 1 1 10% 1 0 0 1 10% 6% Not used. Deals moderate damage but has no other utility to warrant being used over other DPS units than can do more than triple her damage output. Not used. Pecorine (Summer) (Unique Equip) 1 0 1 0 0 8% 0 0 0 0 0 0% 5% 0 0 0 0 0 0% 0 1 0 0 1 8% 4% Not used. Not used. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Matsuri (Unique Equip) 0 0 0 0 0 0% 1 2 0 0 0 12% 4% 0 0 0 0 0 0% 0 1 0 0 0 4% 3% Not used. Not used. Not used. Ayane (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 1 0 0 8% 2% Not used. Not used. Not used. Akino (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Can keep frontliners alive with her small heal but she deals very low damage, so there are almost always better options. Misogi (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Not used. Midline PvP (Offense) PvP (Offense) PvP (Defense) PvP (Defense) Overall PvP Clan Battle Clan Battle Non-CB PvE Non-CB PvE Overall Comments Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene PvP Clan Battle Non-CB PvE Yukari (6*) 5 5 5 5 5 100% 5 5 5 5 5 100% 100% 5 5 5 5 5 100% 5 5 5 4 5 96% 99% Almost completely walls magic DPS by herself, while being very durable and charging TP frequently. Also negates some status effects, such as Io’s Charm with her UB. Excellent in high-damage fights where her heals/UB enable DPS to survive longer. Can also charge TP to increase damage output. A good general purpose healer, is particularly strong against units that deal magic damage. Her UB can protect your party from status effects inflicted by some enemies. Saren (Summer) (Unique Equip) 5 5 5 5 5 100% 4 4 4 5 4 84% 95% 5 5 5 5 5 100% 5 5 5 5 5 100% 98% Enables powerful offensive and defensive strategies with her TP boost and in-fight buffs. Particularly useful with 6* units due to their very powerful UBs. Provides powerful offensive buffs that enable unique strategies. Lets your units get their UBs up significantly faster, especially in main quest zones where she casts her TP charge three times. Kokkoro (Princess) 3.5 4 2.5 2 2 56% 2 3 2 2 2 44% 52% 5 5 5 5 5 100% 4.5 5 5 4 5 94% 81% Useful in some teams thanks to her combination of buffs and heals. Easily countered if used on a defense team. Provides massive offensive buffs to physical and magic teams, while also providing moderate healing and a small debuff for physical/magic defense. Useful in a wide range of teams. Provides massive offensive buffs to physical and magic teams, while also providing moderate healing and a small debuff for physical/magic defense. Useful in a wide range of teams and situations. Kokkoro (6*) 2 3 2 3 3 52% 3 3.5 4 5 4 78% 61% 4 4 4 4 4 80% 5 5 5 5 5 100% 78% A very strong healer that provides powerful offensive buffs. Also durable enough to withstand large amount of AoE damage and to act as a tank in some matchups. Provides strong offensive buffs while also giving a strong AoE heal. Also able to act as a tank if needed. Provides strong offensive buffs and massive heals while being very durable herself. Can act as a tank if you’re running a full backline party, or can tank enemies that target midline units. Shizuru (Valentines) (Unique Equip) 1 0 1 1 2 20% 0 0 0 0 0 0% 13% 5 5 5 4 5 96% 4 4 4 4 4.5 82% 62% Not used. Provides a unique combination of healing, TP charge and buffs which makes her impossible to replace and lets her enable powerful teams in some encounters. Can keep your team topped up through light damage, while also charging their TP and giving physical damage buffs Monica (Unique Equip) 3 4 3 3 3 64% 1 2 1 1 1 24% 51% 2 3 1 1 2 36% 3 5 2.5 2 3 62% 48% Has a strong offensive buff, but only casts it once. Struggles to have an impact after that, and so isn’t commonly used. Great for small overkill hits where you only have 30 seconds or so. Strong in fights that you can clear in the first 20-30 seconds, but there are generally better buffers otherwise. Can tank hits from units that target midline in emergencies. Mimi (Halloween) 3 2.5 3 3 4 62% 0 0 1 1 1 12% 45% 2 3 1.5 2 2 42% 1 2 2.5 2 2 38% 42% Yet another physical AoE damage dealer, deals strong damage but her usefullness is limited by the long cast times on her actions and the debuff she inflicts on the party. Deals moderate AoE DPS while buffing the party’s Physical Attack by a large amount. Strong in multi-target fights. Deals decent damage and buffs your team’s physical attack, but also debuffs their defenses, making them more vulnerable in high damage fights. Grea (Unique Equip) 2 3 3 1 2 44% 2 3 1 0 0 24% 37% 2 3.5 2.5 1 1.5 42% 3 3 2 2 2 48% 42% Deals strong magic AoE damage, useful when paired with other magic damage dealers. Strong in multi-target fights, especially when damage is low enough for her to ‘tank’. Deals strong magic AoE damage, useful when paired with other magic damage dealers. Kaori (Summer) 2 3 3 3 3 56% 1 2.5 1.5 2 1 32% 48% 2 2.5 1 1 2 34% 2 3 2 2 2 44% 42% Deals strong AoE physical damage, but has been overshadowed by 6* units and is rarely used now. Useful in some multi-target fights thanks to her attack speed buffs and moderate damage output. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Uzuki 1 0 2 1 2 24% 0 0 0 0 0 0% 16% 3 3 3 3 3 60% 3 1 2 3 3 48% 41% Buffs the party’s TP while doing minor physical AoE damage. Useful for enabling some rapid-UB strategies but is too squishy and low-impact for general use. Provides TP similar to Djeeta, while also dealing minor physical AoE damage. Potentially useful in Multi-Target fights Charges your party’s TP to get important UBs out in time. Also does minor AoE damage and buffs your party. Saren (Unique Equip) 2 3 2 3 3 52% 2 3.5 1 2 2 42% 49% 2 3.5 2 1 2 42% 1 1 1 1 1 20% 39% Allows a friendly unit to quickly UB with her TP charge, very strong when paired with certain AoE attackers, such as Kaori (Summer) or Misogi (Halloween). Sometimes used with N.Kyaru thanks to her TP charge. Useful to TP charge for a unit with a powerful UB, but doesn’t do much else. Her TP charge will only go to the closest friendly target so the units she can charge are limited. Rin (Unique Equip) 2 3 2.5 2 3 50% 1 3 1.5 2 2 38% 46% 1 2.5 2 1 1 30% 2 1 2 2 2 36% 38% Useful offensively and defensively thanks to her high-uptime magic defense buffs and physical damage buffs. Also provides minor heals and can help chain-stun down tanks. Has powerful buffs but is rarely used as most of her buffs won’t affect commonly used physical DPS units. Great for keeping squishy backliners alive through magic damage, but doesn’t heal enough to be used as a solo healer in most cases. Anna (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 4 4.5 4 2 3.5 72% 1 3 2 1 2 36% 36% Not used. Deals good magic DPS while debuffing large amounts of magic defense. Good if you need very high amounts of magic defense debuffs, or if you’re using a 2nd magic team. Can be useful when used with other magic users, however is vulnerable to being killed by AoE damage due to her position. Will almost certainly die if you leave her with auto on, due to the self-debuffs on her UB. Mifuyu (6*) 4 3 4 3 3 68% 2 3 2 2 3 48% 61% 0 1 0 2 1 16% 1 2 1 2 0 24% 35% Situationally very powerful but extremely difficult to use due to the activation requirement for her UB’s AoE component to trigger. Not used. Not used. Shinobu (Halloween) (Unique Equip) 3 3 3 3 3 60% 2 2 1.5 2 2 38% 53% 0 0 1 1 1 12% 1 1 1 1 1 20% 29% Can be used to snipe squishy backliners with her UB (in combination with TP chargers), but generally doesn’t deal enough damage to be used otherwise. Not used. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Rin (Ranger) 3 2 3 3 3 56% 0 1 1 1 0 12% 41% 1 2 1 1 1 24% 1 2 0.5 1 0 18% 29% Can be useful when paired with AoE damage dealers that can utilise her defense reduction to inflict extreme damage to enemy front/midliners. Not used. Not used. Ayumi (Wonder) 2 1 2.5 3.5 3 48% 3 2 3 3.5 3 58% 51% 0 0 1 1 1 12% 1 0 1 1 0 12% 27% Can throw some physical-based teams off when used on defense. Not used. Not used. Shinobu (Unique Equip) 0 0 0 0 0 0% 0 0 0.5 0 0 2% 1% 2.5 3 3 2 2.5 52% 1 1 2 1 2 28% 27% Not used. Can cheese some boss mechanics that target specific frontline slots. Also provides good offensive buffs and deals moderate personal DPS. Has a good physical attack buff for frontliners, and her summon can take hits for your tank but struggles to have much impact otherwise. Generally worse than other options. Mifuyu (Summer) (Unique Equip) 2 2.5 2 2.4 3 48% 1 3 1 1 2 32% 42% 0 0 0.5 1 1 10% 1 1 1 2 1 24% 26% Deals strong AoE physical damage, but has been overshadowed by 6* units and is rarely used now. Not used. Deals decent damage, but is generally outclassed by either stronger AoE damage dealers, or single-target teams. Akari (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 2 3 2 1 2 40% 2 2 2 1 2 36% 24% Not used. Sometimes used for her magic defence reduction as well as full-healing your DPS with her UB. Can also tank and deals moderate DPS however there are other options available that deal higher total damage. Debuffs magic defense and acts as a pseudo-healer with her UB. Is also more durable than most mages so can tank some hits. There are generally better units for all her roles though. Mahiru (Ranger) 3.5 4 2 4.5 2 64% 3 4 3 3 2 60% 63% 0 0 0 0 0 0% 0 0 0 0 0 0% 24% Can be useful in some offense and defense teams thanks to her moderate damage and knockback spam and AoE confusion. Too squishy and doesn’t do enough damage for general use. Not used. Not used. Mitsuki (Unique Equip) 3 2.5 2 3 2.5 52% 1 2 2 2 1 32% 45% 0 0 0.5 0 0 2% 1 1 1 1 1 20% 23% Can be useful when paired with AoE damage dealers that can utilise her defense reduction to inflict extreme damage to enemy front/midliners. Not used. Heavily debuffs physical defense in an AoE, but her debuffs don’t affect enemies that stand in the frontline. Generally worse than single-target physical defense debuffers. Ayumi (Unique Equip) 1 1 1 1 1 20% 4 3.5 4 5 83% 41% 0 0 0 0 0 0% 0 1 0 1 1 12% 18% Useful in a variety of defense comps thanks to her numerous stuns and AoE blind/confuse. Rarely used offensively due to her low personal damage output. Not used. Not used. Miyako (Halloween) (Unique Equip) 2 3 2 2 2 44% 1 2 1 1 1 24% 37% 0 0 0.5 0 0 2% 0 2 0 0 1 12% 18% Can shut down squishy backline units, but doesn’t deal enough damage to one-shot many common targets in the current meta. Not used. Great for preventing bosses from using dangerous UBs, or for taking out very squishy units hiding in the back. Ram 2 3.5 2 2.5 2 48% 1 2 1 1 2 28% 41% 0 0 0 0 0 0% 0 1 0 1 0 8% 18% Can be used offensively and defensively, particularly to counter physical AoE due to her blind skill. Not used. Not used. Ilya (Unique Equip) 1 0 0 1 0 8% 0 0 0 0 0 0% 5% 1 0 2 2 1 24% 0 1 0 2 1 16% 15% Not used. Deals excellent magic DPS and can sustain through moderate damage thanks to the heal on her UB. Is risky to use due to the possibility of suicide via self-crit. Not used. Mimi (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 1 0 4% 0 1 0 2 1 16% 6% Not used. Not used. Not used. Kokkoro (Summer) (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0.5 1 0 6% 0 1 0.5 1 0 10% 5% Not used. Not used. Not used. Mahiru (Unique Equip) 0.5 0 0 0 0 2% 0 1 0 0 1 8% 4% 0 0 0 0 0 0% 0 1 0 0 0 4% 3% Not used. Not used. Not used. Nozomi (Christmas) 0 0 0 0 1 4% 0 0 0 0 0.5 2% 3% 0 0 0 0 0 0% 0 1 0 0 0 4% 2% Not used. Not used. Not used. Ninon (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Not used. Rem 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Not used. Yori (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Not used. Backline PvP (Offense) PvP (Offense) PvP (Defense) PvP (Defense) Overall PvP Clan Battle Clan Battle Non-CB PvE Non-CB PvE Overall Comments Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene Troupe chie megu Jon Irene PvP Clan Battle Non-CB PvE Kasumi (Unique Equip) 5 5 5 4 5 96% 3 3.5 3 4 4 70% 87% 5 5 5 4 4 92% 5 5 5 4 5 96% 91% Massively reduces Magic Defense and spams stuns on frontline, making her excellent when paired with other magic damage dealers in a variety of matchups. Has become a staple unit for N.Kyaru magic teams thanks to the enormous magic defense debuff from her UB. Massively reduces Magic Defense and spams stuns on frontline, making her excellent when paired with other magic damage dealers that can capitalise on her debuff. Neneka 5 5 5 5 5 100% 1 2 0.5 1 0.5 20% 73% 5 5 5 5 5 100% 5 5 5 5 5 100% 90% Deals very high single-target and AoE magic damage, on top of buffing other magic damage dealers. Is vulnerable to cleave damage due to her positioning. Deals very strong magic DPS while also debuffing magic defense and buffing the rest of your team’s damage. Core in every magic team. Deals enormous AoE and single-target damage, spams stuns and boosts other magic units. Very powerful when paired with Kasumi and Kyaru (6*). Luna 5 5 5 5 5 100% 1 3 2.5 3 2 46% 82% 5 5 5 5 5 100% 3.5 5 3 3 4 74% 87% A TP charger that doubles as a Magic DPS. Useful in a variety of comps, particularly with 6* Rino/Kyaru. Deals strong magic DPS while also charging the team’s TP, enabling unique strategies. Deals good magic DPS and also lets your units UB more. Can be paired with a healer in position 4 to let them spam their UB. Difficult to use due to her friendly-fire. Yui (6*) 3.5 3 3 3 4 66% 5 4.5 4.5 5 5 96% 76% 5 4 4 4 4 84% 5 4 5 5 5 96% 84% Almost completely shuts down enemy physical cleave with her UB, useful both offensively and defensively. Powerful in fights with extreme AoE physical damage. Not likely to see play outside of these occaisions though, due to her lack of offensive support compared to other healers. Can carry squishy units through high damage encounters with her UB. Kyaru (New-Year) 0 0 0 1 0 4% 0 0 0 0 0 0% 3% 10 5 6.9 10 6.9 155% 4 5 4 5 4 88% 81% Not used. The strongest DPS unit in the game, and pretty much the only viable Magic DPS you can build around in Tier 4 fights. Deals strong magic DPS, which scales up to ludicrous magic DPS in fights where she can gain enough TP to spam UBs. Very weak in standard 3-wave fights. Maho (6*) 3 3 3 3 3.5 62% 5 5 5 5 100% 75% 5 4.5 4 3 4 82% 4.5 5 5 3 4 86% 80% Has powerful offensive and defensive support with her TP generation, heals and blind. Is also very bulky, letting her survive through damage that would be lethal to most other healers. Strong in a range of fights due to the strong TP charging from her UB, and her heals. Reduces incoming damage with her blinds and defensive buffs, and can keep your units topped up with her heal. Generally struggles to heal through AoE damage as her heal is only single target. Yui (New-Year) (Unique Equip) 3 3 3 4 3 64% 3 2.5 3 4 4 66% 65% 4 4 4 4 4 80% 5 5 5 5 5 100% 79% Blocks status effects such as confusion and stun with her UB, making her an excellent offensive healer. Is relatively squishy so isn’t used frequently on defense. Has extreme healing, a barrier to block debuffs, a magic defense debuff and magic attack buff, making her an ideal healer for magic teams if you need one. Has extreme healing and barrier to block debuffs and artificially inflate HP totals to survive oneshots. Also increases damage output for magic units. Chika (Christmas) (Unique Equip) 3.5 5 4.5 5 4 88% 2 2 2.5 4 3 54% 77% 4 4 4 5 4.5 86% 3 2 3 3 3 56% 75% Useful in a variety of situations thanks to the wide range of tools available to her. Strong with and against physical AoE comps thanks to her PATK buff and PDEF buff. Also pairs well with backliners in general thanks to her TP generation. Strong support, enables top-tier comps to work in difficult fights with her heals and buffs. Difficult to use in some fights due to the fragility of her summons. Provides decent heals and a strong offensive boost with extra TP and physical damage. Her summons can also absorb attacks that would have landed on your squishies. Kyaru (Summer) (Unique Equip) 2 3.5 2.5 3 3 56% 0 0 0 0 0 0% 37% 5 4.5 4 5 5 94% 5 5 5 5 5 100% 74% Strong against single-tank compositions with no AoE threat, however these are very rare so there is generally no reason to use her. Deals excellent magic DPS and debuffs large amounts of magic defense. Deals excellent magic DPS and debuffs large amounts of magic defense. Works well when paired with other magic units. Anne (Unique Equip) 4.5 4.5 2.5 3 3 70% 2 3 0 0 0 20% 53% 5 4 5 4.5 4.5 92% 4 3 4 4 4 76% 74% Useful in some offense compositions thanks to her party TP charge. Also buffs other Magical attackers significantly. Useful in both standard and N.Kyaru magic teams thanks to her party TP charge and magic attack buffs. Also has strong personal damage. A strong choice in a magic-based party thanks to her buffs and strong personal damage. Kyaru (6*) 4 4 4 4 4.5 82% 2 2 2 3 3 48% 71% 2 3 2 3 3.5 54% 5 5 5 5 5 100% 72% Deals extreme AoE magic damage with her UB. Very powerful with TP boosters and Kasumi. Can be powerful on some Multi-Target fights. Deals enormous AoE and single-target damage. Very powerful when paired with Kasumi and Kyaru (6*). Yuni 5 4 3.5 4 4.5 84% 2 2.5 2 3 2 46% 71% 4 4 4 4 4 80% 3 2 3 3 3 56% 71% Buffs Physical Attack and TP, making her a great support unit when paired with physical carries such as Hiyori (6*) or Rino (6*) Has very strong party buffs for physical teams, making her useful in a variety of physical compositions. Has very strong party buffs for physical teams, making her useful in a variety of physical compositions. Hatsune (6*) 5 5 5 4 5 96% 3 2.5 2.5 3 2 52% 81% 3 3 2 2 2 48% 4 2 4 3 3 64% 65% Completely locks down or straight up kills most Physical units, but is ineffective against Magical attackers which limits her defensive usability. Can be powerful on some Multi-Target fights. Deals enormous AoE damage if the targets are physical attackers. Very powerful when paired with Kasumi and Neneka. Suzuna (Summer) (Unique Equip) 1 2 1 1 1 24% 0 0 0 1 1 8% 19% 4.5 4 4 4 4.5 84% 4 3.5 3 4 4 74% 57% Not used. Deals very high single-target damage. Doesn’t provide any team utility which may limit her usefulness in some fights. Deals very high physical DPS, especially in areas where her guaranteed crits can be exploited. Is held back slightly by her ramping mechanic. Yuki (Unique Equip) 4.5 5 3.5 4 4 84% 5 5 4.5 5 4 94% 87% 2 3 1.5 1 0.5 32% 0 1 0 1 1 12% 48% Charges TP and spams a long-duration blind/charm on the enemy’s 2nd position, requiring major considerations when facing her. Sometimes used with N.Kyaru thanks to her TP charge. Not used. Kyouka (Unique Equip) 1 2 1.5 1 1 26% 0 0 0 0 0 0% 17% 3 3 3 3 3 60% 4 3 3 4 4 72% 47% Can cheese out RNG wins due to her massive crit damage, capable of oneshotting even tanks. Deals excellent magic DPS, can highroll to ridiculous damage totals thanks to her crit modifier. Has dropped off slightly due to a lack of utility. Deals excellent magic DPS, can highroll to ridiculous damage totals thanks to her crit modifier. Works well when paired with other magic units, especially units that debuff magic defense such as Neneka or Kasumi. Rino (6*) 4 4 4 5 4 84% 3 4 3.5 4 3 70% 79% 0 0 1 2 1 16% 1 3 3 2 2 44% 47% Deals extreme AoE damage in a massive area and can also DPS down tanks. Generally outclassed by other DPS options in single and multi-target fights. Deals good damage while being fairly bulky, letting her survive in situations other archers wouldn’t be able to. Kyouka (Halloween) 0.5 1 1 1 0 14% 0 0 0 0 0 0% 9% 4 4.5 4 4 4 82% 2 2 2 3 3.5 50% 47% Not used. Buffs the party’s Magic Attack by a massive amount but deals almost no damage herself, useful in some magic teams. Buffs the party’s Magic Attack by a massive amount but deals almost no damage herself, is useful if you don’t need to run any healers. Aoi (Transfer Student) 2 3 3 0 2 40% 0 0 0 0 0 0% 27% 3 3 3 3 3 60% 3 4 2 2 3 56% 47% Not used. Debuffs large amounts of physical defense but also deals very low personal damage. Only useful if you’re missing key units or if fight mechanics force it. Can be useful as a replacement for Makoto if you haven’t unlocked her yet. Io (6*) 5 5 5 5 5 100% 5 5 5 5 5 100% 100% 0 0 0 0 0 0% 0 1 1 2.5 2 26% 44% Powerful on offense and defense thanks to her frequent TP drains and CC that shut down UB-dependant characters. Not used. Not used. Kasumi (Magical Girl) 5 5 5 5 5 100% 5 5 5 5 5 100% 100% 0 0 0 0 0 0% 0 1 1 1 1 16% 42% Has very powerful disruption tools that shut down most attackers, as well as a good range of support units. Can almost complete block the enemy team from being able to UB when paired with Io. Not used. Not used. Io (Summer) (Unique Equip) 1 1 1 1 2 24% 0 1 0.5 1 0 10% 19% 1 2.5 1 1 2 30% 4 4 3 2 4 68% 36% Provides strong healing while also dealing moderate AoE magic damage. Can be useful in a variety of matchups but has fallen behind 6* healers in utility. Sometimes used where a healer is needed due to her combination of heals, debuffs and damage. Provides strong healing while also dealing moderate AoE magic damage. Can be useful in a variety of situations where a healer is needed. Misato (Unique Equip) 1 1 1 1 2 24% 0 0 0 0 0 0% 16% 1 2 1 1 1 24% 3 4 3 3 3 64% 31% Can be used to help keep your tank alive, also provides strong offensive buffs for magic attackers. Generally only used in niche attack teams. Strong offensive buffs, along with a unique ability to keep your tank topped up make her a strong choice in many situations, however she hasn’t been needed in recent months. Can be used to help keep your tank alive, also provides strong offensive buffs for magic attackers. Can be useful in a variety of situations where a healer is needed. Nanaka (Unique Equip) 1 1 1 1 1 20% 0 0 0 0 0 0% 13% 2 2 2 2 2 40% 2 1 1 2 3 36% 29% AoE magic defense down allows her to pair well with AoE magic users like Illya to kill frontline units, can also snipe mid-backliners with her UB. Deals strong damage and also provides moderate magic defense debuffs but is outclassed by units that do both better, such as Anna and Kyaru (Summer). Deals decent magic damage, but there are generally better options for DPS units. Suzume (New-Year) 1 2 0.5 0 1 18% 1 0 0.5 0 1 10% 15% 2 2 1.5 1 1 30% 2 1 1.5 2 2 34% 26% Can interfere with backline AoE units such as Rino by knocking them out of range, also acts as a healer if she can get a UB off. Occasionally useful as a hybrid healer/buffer. A decent healer, especially before you unlock other options. Shiori (Magical Girl) 1 4 2.5 2 3 50% 0 0 0 0 0 0% 33% 1 1 1 1 0.5 18% 1 1 1 1 1 20% 24% Not used. A good complement to other archer units, but performs poorly if she’s your sole archer. Like all archer units, is significantly outclassed by melee DPS options. A good complement to other archer units, but performs poorly if she’s your sole archer. Aoi (Unique Equip) 3 4 3.5 4 3.5 72% 2 2 1.5 0 1 26% 57% 0 0 0 0 0 0% 0 1 1 0 1 12% 24% Strong in a variety of matchups thanks to her high-damage poison and stuns. Not used. Not used. Shiori (Unique Equip) 0 2 0 0 0 8% 0 0 0 0 0 0% 5% 1 3 1 1 1 28% 2 2 2 2 2 40% 23% Not used. Generic physical DPS, generally worse than other options unless ranged DPS is forced by the fight. Deals decent ranged damage, but there are generally better options for DPS units. Maho (Summer) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 1 1 1 3 2 32% 1 1 1 3 2 32% 20% Not used. Deals strong magic DPS, but not enough to warrant a slot in a top tier magic team. Useful if you’re missing a stronger magic DPS character, or you’re using two magic teams. Deals strong magic DPS, but will lose a lot of damage due to her random targetting mechanics hitting enemies that aren’t debuffed. Misaki (Halloween) (Unique Equip) 2 3 2.5 3 3 54% 1 2 1.5 0 1 22% 43% 0 0 0 0 0 0% 0 1 0 1 0 8% 18% Powerful when paired with TP chargers and an AoE magic damage dealer to utilise her UB’s magic defense debuff. Not used. Deals decent magic damage, but there are generally better options for DPS units. Ruu (Unique Equip) 2 2 2.5 0 1 30% 0 3 1.5 0 2 26% 29% 0 1 1 0 0 8% 1 1 1 0 0 12% 17% Not used. Not used. Not used. Rino (Wonder) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 1 2 1 2 1 28% 1 2 0 0 1 16% 15% Not used. Generic physical DPS, generally worse than other options unless ranged DPS is forced by the fight. Deals decent ranged damage, but there are generally better options for DPS units. Chika (Unique Equip) 0 1 1 0 1 12% 0 0 0 0 0 0% 8% 0 0 0.5 0 0 2% 2 1 2 3 2 40% 14% Provides minor healing and offensive buffs, but is generally not impactful enough to warrant using her in most matchups. Decent buffs and healing but is generally outclassed by Shizuru (Valentines) due to her lack of TP buffing. Keeps your frontline units topped up and has decent healing on her UB, a good choice if you’re missing stronger healing options. Mio 0 0 0.5 0 1 6% 0 0 0 0 0 0% 4% 0.5 0 0 0 0 2% 3 1 3 0 2 36% 11% Not used. Useful if an off-healer is needed but you don’t want the damage loss of taking a full healer. Doesn’t do enough damage to warrant being used otherwise. Useful if an off-healer is needed but you don’t want the damage loss of taking a full healer. Doesn’t do enough damage to warrant being used otherwise. Arisa (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 1 0 0.5 1 1 14% 1 1 1 1 1 20% 10% Not used. Generic physical DPS, generally worse than other options unless ranged DPS is forced by the fight. Deals decent ranged damage, but there are generally better options for DPS units. Suzume (Summer) (Unique Equip) 1 0 0 0 0 4% 2 2 1.5 0 2 30% 13% 0 0 0 0 0 0% 1 1 1 0 1 16% 9% Can frustrate single-target damage dealers with her summons but often ends up just giving free TP to the enemy. Sometimes used in fights where her summons can tank frequent stuns/knockbacks from a boss. A decent healer, especially before you unlock other options. Misaki (Unique Equip) 1 2.5 1 1 1 26% 0 0 0 0 0 0% 17% 0 0 0 0 0 0% 0 1 0 0 1 8% 9% Deals AoE magic damage, somtimes against frontline DPS units. Generally outclassed by Kyaru’s, Hatsune’s and Neneka’s much higher damage output. Not used. Deals decent magic damage, but there are generally better options for DPS units. Emilia 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 2 1 1 1 1 24% 6% Not used. Not used. Can act as a weaker version Yui (New Year) thanks to the large defensive buff she gives to the party with her UB. Suzuna (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0.5 0 0 2% 1 1 1 0 0 12% 4% Not used. Generic physical DPS, strictly worse than almost all other options. Deals decent ranged damage, but there are generally better options for DPS units. Suzume (Unique Equip) 0 0 0 0 0 0% 0 0 0 0 0 0% 0% 0 0 0 0 0 0% 0 1 0 0 0 4% 1% Not used. Not used. Not used.
Priconne tier list
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